Mostrando entradas con la etiqueta scoring track. Mostrar todas las entradas
Mostrando entradas con la etiqueta scoring track. Mostrar todas las entradas

miércoles, 30 de octubre de 2013

Carcassonne: Scoring track (III)



Our third article about Scoring track analyses the different options that exist to indicate that a player has already completed, at least, a whole scoring track round. In almost games, there are players who end up getting more than 49 points by which the Scoring track is too small and the follower begins a second round.

The usual solution is to place lying the follower-counter to indicate that it is in a runoff and even in an almost impossible position to indicate that it is in its third round.

The following image shows the development of a game in which green player is located in the first round (45 points), orange player, with his lying follower, in the second round (50 + 32 = 82 points) while the blue player, with his follower upside down, has just started his third round (100 + 3 = 103 points).


With the publication of the first expansion of Carcassonne, Inns and Cathedrals, emerged a new option to solve this problem. Reversible tiles 50 and 100 points given point count. Sometimes it's confusing because you have to gather the information from the Scoring track with tiles having each player.


The content of this article comes from an idea contributed by a member of Carcassonne Central and whose image appeared posted on the facebook page of this community on 28 September. A numbered faces dice is used to simplify the reading of the score of each player instead of a follower. In this case every dice is numbered from 0 to 9. You can find them at CHESSEX. The number corresponds to the number of laps completed. You have to add x*50 points to the space score.


We have far-fetched dies of this type in Spain and we have only found dice whose numbering starts at 1. In this case the dice would indicate the round in which each player is located. Green player (1) is located in the first round, orange player (2) is located in the second round so it would have to add 50 points. Blue player (3) is in the third round so he has to add 2 * 50 = 100 points.


Carcassonne, Starting Tile wants to help with an additional contribution. These special dice present on its six faces a follower and notes of 50, 100, 150, 200 and 250 points. Follower and scores appear in the color of the player and it has been used a type of letter similar to that used on the scoreboard and in 0 and 100 points tiles.


It is easy to perceive the score of each player. If the shown face is that of the follower it means that the player is in the first round. Otherwise the dice indicates the score that should be added to the corresponding to each spaces.

Green player has 45 points, orange player is in second place with 50 + 32 = 82 points, while blue player is winning with 100 + 3 = 103 points.


Carcassonne, Starting tile

Carcassonne: Scoring track (II)

Continuation of  Carcassonne: Scoring track (I)

This is the second of three parts on the study of the Scoring track of the original Carcassonne. In the first part we have analyzed the different boxes size and its influence on the separation between the followers. Today we focus on something quite different: his back.


It's a drawing in black and white (*) formed with some of the tiles from the game. Surely once you've entertained trying to reproduce the image by assembling this puzzle. Have you ever tried it? We do not believe that you have succeeded even if the fault is not yours!

The first difficulty is that the drawings on the back of the marker and on the tiles do not have the same scale and that's because ther is not possible to place tiles on the back of the marker as well, coloring square to square, the entire picture.

The second difficulty is less important. Tiles of the four sides are not completed on the reverse side which, on occasions, makes the right choice of the necessary piece of territory.

This is how it should be after getting placed all the tiles in place. The image we show is manipulated so that the size of each of the elements (closter, cities,...) is the same as on the back. We have taken care of all the details; even the sheep!


An additional graphic manipulation allows us to play the reverse drawing, cutting four sides tiles properly.


However, the biggest impediment that exists to assemble this puzzle cannot be solved with tiles from a single game Carcassonne. The drawing includes four pieces of territory like the one located just below the closter with road and the basic Carcassonne only includes three of these tiles.


Finally, we propose a challenge. There are two differences between our reproduction and Scoring Track reverse:

- we have employed a tile that is not exactly the corect
- in the original design of the back of the Scoring track a tile that does not exist was used

Can you solve it?



Carcassonne, Starting tile

(*) In the Carcassonne Winter Edition the Scoring track reverse is in color, not black and white.





Carcassonne: Scoring track (I)


The new game by Klaus-Jürgen Wrede, Carcassonne Südsee, does not include a Scoring track. The fact that the dynamics of the game consists not in points but in obtaining products makes it possible. However, at the end of the game you need count the points of each player (by ships and wares) and that's because some defend the usefulness of a marker.

But precisely the non-existence of a Scoring track gives Carcassonne Südsee an additional difference with the original version. Players don't know the provisional game situation since they have to put the Ships upside down. The uncertainty that is generated is interesting with respect to the basic Carcassonne.

We have use the Elimination of Scoring track in Carcassonne Südsee as an excuse to analyze it carefully.

The Scoring track represents a path between the walls of Carcassonne that the followers must travel. In this race to the palestra (area between the inner and outer wall) the more advanced followers correspond to higher scores. It's very easy to observe the order and the differences between the players since everything is represented by the position of the followers.

However we found very interesting the great difference between the distances between some boxes which has led us to the study we show below.

We have analyzed the marker representing each box by its central point. The idea is perfectly clear in the following image.


We have measured the distances between adjacent boxes. Already at first sight it is observed as the distance between the first cells is much greater than between the central squares.

The result of these measures is shown in the following graph, which is observed as the separation is decreasing. At the beginning it presents values environment 4 cm (1.6 inches) while that will later be stabilizing in 2.5 cm (1.0 inches) approximately.


These different separations affect visual perception of how the game goes.

Suppose that the difference in score between two players is just 5 points. The distance that separates their followers isn't always equal since it will depend on the existing score. If the players had 0-5 points the separation of the followers would be 19.7 cm (7.7 inches) while if scores are 33 and 38 points the physical distance would be only 12.6 cm (4.9 inches).

The following graphic shows how it is by changing the distance between two followers whose separation is 5 points.


This mathematical study may explain why players get nervous when opponents begin to score and they continue in position 0. At the beginning a few points difference translates into a very large physical separation.

To conclude this part of the analysis of the Scoring Track we show you some pictures to illustrate everything mentioned above. In this first image each of the followers has a difference of 10 points from the previous and following. However, the physical distance between the black and yellow is much greater than between the green and red. The black player might think that yellow has escaped and will be difficult to give scope while the green may have the feeling of being very close to red. In both cases the separation is 10 points.


This second image shows three followers. The difference in points between the green and the blue is 5 points, as well as the difference between the blue and red. However the physical distance is different and you might think that the blue is closer to green than red.



Carcassonne, Starting Tile